Hello! My name is Steven Margolin (they/he). I was once referred to as an "Eternal Dwarven King".
I am a craftsperson; games are my medium. My passion is to create experiences that matter.
Making games constantly challenges me to find and refine new methods of creating experiences. I love working on novel and interesting challenges everyday.
Contact:
Email: steven@stevejmar.com
Discord: @stevejmar
LinkedIn: linkedin.com/in/stevejmar
Gameplay Lead for Wanderstop
In charge of achieving creative director's vision through gameplay
Design, prototype, iterate and implement core game loop
Pace play through downtime actives
Oversee and support contract UI/UX designers
Systems Design for Marvel: World of Heroes
Content Design for Hamlet
Implement and balance AR geo-location gameplay systems
Design new features to showcase innovative tech
Live Ops Game Design for Braille Skateboarding Origins
Hit early adoption, retention and revenue targets on game launch
Design and implement user-generated content live events
Design partnership integration model
Design Lead for Archer: Danger Phone
Lead design team with two direct reports
Shape total player experience from D0 - D180+
Design, implement, review and iterate live events
Design and maintain top performing monetization
Game Design for Archer: Danger Phone
Associate Production for Star Trek Timelines
Design and implement new features for player advancement
Grow and maintain partner relationships
Reduce hotfixes by 50%